﻿/*
 * @author: wizardc
 */

using System;
using UnityEngine;

namespace Dou.UI
{
    /// <summary>
    /// 需要序列化的 Shader 参数
    /// </summary>
    [Serializable]
    public class TextMeshProParam
    {
        public Color faceColor = Color.white;
        public float faceSoftness = 0;
        public float faceDilate = 0;

        public bool useOutLine = false;
        public Color outLineColor = Color.white;
        public float outLineWidth = 0;
    }
}
